#ifndef QUADADDER_H
#define QUADADDER_H
#include "StompedReality/math/Vector2.h"
#include "StomperLib/ToolElement.h"
namespace PatchStomper
{
class QuadAdder : public StomperLib::ToolElement
{
 public:

  QuadAdder( StomperLib::BaseLayout* layout, StompedReality::IGame* game, StomperLib::EditorCamera* camera );
  ~QuadAdder( );
  void Draw( );
  bool Update( );

  StompedReality::Math::Vector2 GetNormalizedStart( );
  StompedReality::Math::Vector2 GetSize( );

  bool IsValid( );

 private:

  bool m_Visible;
  StompedReality::Math::Vector2 m_StartPosition;
  StompedReality::Math::Vector2 m_EndPosition;
};

}
#endif // ifndef QUADADDER_H